Games / Current work

Games in the making.

Original active work and internal playable prototypes. Each project is labelled by what exists now, not by what it might become.

01
Development artwork showing the Logfather in Greenland

Active development

HOP. STOP. DON'T DIE!

A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.

  • Adventure · Endless · Create
  • Six worlds
  • Portrait-first
Project details
02
Crowded Room

Internal playable build

Crowded Room

A colour-matching pressure game about belonging, energy and the cost of changing yourself to fit the room.

  • Original prototype
  • Playable browser build
  • Colour and crowd mechanic
Project details
03
Escape the Eras

Internal Unity prototype

Escape the Eras

An experimental game build exploring movement, mechanics and visual language across changing eras.

  • Unity project
  • Windows internal build
  • Multi-era exploration
Project details
04
Color Swarm

Internal browser prototype

Color Swarm Match

A compact colour-reading and swarm-matching experiment built as a playable browser prototype.

  • Original prototype
  • Browser playable
  • Touch-led
Project details
05
Captain Corey

Private prototype

Captain Corey

A small flight-and-colour matching build created as a personal internal game experiment.

  • Personal build
  • Browser playable
  • Colour switching
Project details