
Active development
HOP. STOP. DON'T DIE!
A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.
- Adventure · Endless · Create
- Six worlds
- Portrait-first
Games / Current work
Original active work and internal playable prototypes. Each project is labelled by what exists now, not by what it might become.

Active development
A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.
Internal playable build
A colour-matching pressure game about belonging, energy and the cost of changing yourself to fit the room.
Internal Unity prototype
An experimental game build exploring movement, mechanics and visual language across changing eras.
Internal browser prototype
A compact colour-reading and swarm-matching experiment built as a playable browser prototype.
Private prototype
A small flight-and-colour matching build created as a personal internal game experiment.