ThriftX Studios · Games and working systems

Find the next world.

HOP. STOP. DON'T DIE!game · Active development

A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.

Development artwork showing the Logfather in GreenlandDevelopment artwork

THRIFTX STUDIOS / PORTFOLIO

Playable ideas. Useful systems.

ThriftX Studios brings the work under one honest roof: original games, internal programs and the tools used to research, build and operate them.

First game · In development

HOP. STOP. DON'T DIE!

A portrait-first arcade hopper where movement is the decision: choose a direction, survive the crossing and push through six worlds that keep changing the rules.

  • Adventure
  • Endless
  • Create
Explore the game
Development artwork showing the Logfather in Greenland
01Greenland · The LogfatherDevelopment artwork
Development artwork showing Middle-Manager Prime in the Factory
02Factory · Middle-Manager PrimeDevelopment artwork
Development artwork showing the Showrunner in Cityopia
03Cityopia · The ShowrunnerDevelopment artwork

How we build

01

Readable first.

The player should understand the next decision before the game asks them to make it.

02

Pressure with purpose.

New hazards change how you think. Difficulty is not just more noise moving faster.

03

Make room for players.

Characters, levels and routes become more interesting when players can leave their own mark.

Current evidence-backed catalogue

5 games.
8 programs.

Every project keeps its real state: active development, internal build, operational system or prototype. A folder is evidence of work—not proof of a public release.