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ThriftX Studios · Games and working systems

Find your next world.

HOP. STOP. DON'T DIE!game · Pre-registration open on Google Play

A portrait-first four-direction arcade hopper where one small move grows into six worlds, bosses, endless runs and player-made levels.

Greenland: hopping across roads and logging lorriesScreenshot from the current build

THRIFTX STUDIOS / PORTFOLIO

Playable ideas. Useful systems.

ThriftX Studios brings the work under one honest roof: original games, internal programs and the tools used to research, build and operate them.

First game · Pre-registration open on Google Play

HOP. STOP. DON'T DIE!

A pixel road-crossing arcade hopper where movement is the decision: choose a direction, survive the crossing and push through six worlds that keep changing the rules.

  • Adventure
  • Endless
  • Create
Explore HOP. STOP. DON'T DIE!
Greenland: hopping across roads and logging lorries
01Greenland · Cross the roadsCurrent build
The Logfather boss fight on the Greenland river
02Greenland · The LogfatherCurrent build
The level editor with lanes, props and world tools
03Create · Build your own coursesCurrent build

How we build

01

Readable first.

The player should understand the next decision before the game asks them to make it.

02

Pressure with purpose.

New hazards change how you think. Difficulty is not just more noise moving faster.

03

Make room for players.

Characters, levels and routes become more interesting when players can leave their own mark.

Games, working systems and tailored builds

2 games.
7 systems on show.

The systems are portfolio case studies, not boxed products: real work we built for our own problems. If your workflow is awkward, disconnected or still only an idea, we can help shape and build what it actually needs.